The Bridge Review

The Bridge is an indie puzzle game where the player rotates a 2-D environment, affecting the gravity based on the orientation. A mind bender indeed, The Bridge combines increasingly complex puzzles and visuals resembling 1930’s M. C. Escher paintings. How does it fare? Read on to find out!

Developer: Ty Taylor
Publisher: The Quantum Astrophysicists Guild
Format: Xbox one
Release Date: August 14th, 2015
Copy provided by publisher

The game begins in a classic Issac Newton scenario of the character sleeping under a tree, followed by being awakened by a falling apple. From there you progress to a house with multiple doors. Each door has even more doors behind it, and soon you find yourself completing the puzzles laid before you.

The Bridge essentially has one mechanic: tilting the environment. What starts out as a very simple gameplay mechanic, quickly turns into one of the most difficult aspects of the game. Levels are completed by stepping through a door. The puzzles themselves revolve around maneuvering, and later unlocking, to said door.

TheBridgeScreenshot5

As the game progresses boulders that kill you upon touch, mechanisms that shift your control to another object, and more begin to seriously complicate things. Which leads me to my one, somewhat large, complaint with The Bridge: the puzzles themselves aren’t rewarding. As a huge fan of puzzle games, I am no stranger to difficult puzzles. Games like Portal 2, Cubot, Q.U.B.E., and more all stand as difficult games I have completed. Yet The Bridge failed to produce those special “Ah!” moments that great puzzle games induce.

The fault, I believe, lies in the simplicity of the controls. It isn’t uncommon for a puzzle game with simple controls to remain challenging, however I found myself imply holding Left and Right Trigger until something happened. In other puzzle games, the object can be “seen” after enough time. Yet the confusing art style masked that path in The Bridge.

Yet I cannot fault any difficult puzzle game too much. As it is, making a puzzle game difficult is half the point. There amount of content and the complexity of the puzzles will surely last any fan of the genre a considerable amount of time.

Summary:
+ Difficult puzzles
+ Amount of content
– Art style
– Slow pace

Score: 7/10 “Decent”

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